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- WHAT ARE THE BORDERLANDS 2 DLCS HOW TO
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One last Borderlands 2 DLC to note is the Ultimate Vault Hunter Upgrade Pack, which increases the level cap by 11. Of the others How Marcus Saved Mercenary Day has some good loot though it feels pretty slight, and Mad Moxxi's Wedding Day Massacre has a fun story about helping feuding hillbilly clans settle their differences. The headhunter packs were smaller DLC stories designed as budget additions to Borderlands 2, each themed around a holiday.
WHAT ARE THE BORDERLANDS 2 DLCS FULL
The dialogue's full of callbacks and references too, the Borderlands series being nostalgic for itself in a gleefully self-indulgent way. the Son of Crawmerax, includes a boss fight against the son of the original raid boss from The Secret Armory of General Knoxx (balanced to be defeatable solo this time), and after that there's an epilogue in which villains from each character's past try to get revenge. The fifth headhunter pack DLC, Sir Hammerlock vs. The Borderlands equivalent is less about bikinis and more about rewarding long-term player commitment with a last hurrah for its world.
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Normally the beach episode is an excuse for a certain kind of fanservice. Level: Between 15 and 35 on first playthrough, balanced for your level after that
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WHAT ARE THE BORDERLANDS 2 DLCS HOW TO
How to start it: Fast-travel to Wam Bam Island Borderlands 2: Headhunter 5: Sir Hammerlock vs. Torgue shouting about explosions that might bump it up above Captain Scarlett, and it does have good loot. It's a bit more filler-ish, however, with missions that send you back through the same area in the opposite direction or just feel like padding. Torgue's Campaign of Carnage, which is balanced for the same levels. Still, it introduces some fun characters like Scarlett herself and Shade, a lonely desert hermit who pretends mannequins are his friends (and who shows up again in Tales From the Borderlands). And it would be an easy recommendation if it weren't for the fact that Captain Scarlett and Her Pirate's Booty doesn't have an ending to speak of and just kind of stops. Level: Either 15 or 30 in your first playthrough, in your second it will match your current levelĪ desert full of pirates and sandworms where you can fly around on vehicles modeled after the hovering skiffs from Return of the Jedi? It sounds amazing. When to play it: Change up your second playthrough by playing this instead of whichever sidequests you don't feel like going through again Borderlands 2: Captain Scarlett and Her Pirate's Booty The SWORDSPLOSION!!! is a shotgun that shoots a sword, which explodes into several other swords, which also explode. The Grog Nozzle is a pistol that heals you for a percentage of the damage you cause, even if that damage comes from other sources-like grenades. If you care more about guns, Dragon Keep has a couple of the best in the game. Like a lot of Borderlands 2 it presents you with a mountain of silliness, then when you climb to the top it surprises you with legit character development and emotional pay-off. A D&D-themed expansion in which the Vault Hunters take part in a game of "Bunkers & Badasses" being run by Tiny Tina, it's both a send-up of fantasy cliches and a series of spot-on jokes about the kind of D&D games teenagers run.Īt the same time it's a retelling of Borderlands 2 through the lens of a different genre that acts as a weird kind of therapy session for the characters who've survived it. Of all the DLCs released for Borderlands 2, this is the unmissable one. When to play it: Immediately after finishing the story in your first playthrough How to start it: Fast-travel to Unassuming Docks Borderlands 2: Tiny Tina's Assault on Dragon Keep It's the original Borderlands' one truly essential add-on. Finally, the armory itself is a lootsplosion that makes all the hard work it takes to get there feel worth it. It's still more spacious than it needs to be, but it tries. In addition to all that, it tried to overcome the Borderlands problem of being too spread out by making vehicles even more prevalent and adding new ones-a superfast rocket car, a carrier designed for four, and a monster truck. Raid bosses designed to demolish you would become a mainstay of the series. It's the moment where Gearbox hit on the tone that would become the defining feature of Borderlands 2-it has a villain who contacts you frequently over the ECHOnet to shoot the breeze, and the dialogue suddenly gets funny and gives characters like Mad Moxxi and Scooter actual personalities.Īs well as having better writing, it gave the series its first raid boss-a giant crab worm called Crawmerax the Invincible balanced to be an endgame challenge for groups of max-level characters. The Secret Armory of General Knoxx was a taste of things to come. Load up with loot with Borderlands 2 SHiFT codes Check out our retrospective on how Borderlands 2 was ahead of its time